for each project |
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subject sign-up sheet |
Create,
get approved and put up sign-up sheets |
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consent form |
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handedness, game exp,
eyesight |
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instruction (for
subjects) sheet |
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debriefing sheet |
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Tim |
Object identity vs.
location |
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iv
files |
for
navigation |
for
bird-eye view |
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21
simple objects |
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Practice
path with 21 objects |
x |
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one components |
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cone |
cone bottom |
inverted cone |
pyramid |
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3 hallways
(A, B, C) X 3 object scenarios |
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cube |
block |
thin piece |
curved block |
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3 mazes with real
objects (learning phases) |
x |
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cylinder |
stick |
thin piece |
donut |
tube |
bowl |
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3 mazes with objects
position marked as X |
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sphere |
football |
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3 mazes with NO
objects |
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pie (pizza) piece |
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7 objects |
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x |
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7
objects |
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two components |
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7
objects |
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ice-cream cone |
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sphere + inverted cone |
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pencil |
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flag |
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experiment conditions |
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hour-glass |
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full permutation of 3
conditions (O2P, P, C) |
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-- thus total 6
diff sequences, need at least 6 Ss |
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the order of the maze
(A, B, C) hold the same |
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--unless for the next batch of 6
Ss |
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need values for |
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length of the each of
the 6 path segments |
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positions of the 7
objects |
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with total travel
path length being equal |
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the
same 7 objects (same locations) associate with one particular hallway layout |
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all with texture
(different color ?) |
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still need |
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Biederman, I. Psychol
Rev, 94, 115-147, 1987 |
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figure out Postma's
program |
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Ask
about ethics for asking about cycle |
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Mike |
Allocentric vs.
Egocentric |
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Add two new objects |
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Make walls invisible |
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conditions |
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eye open (learning
phase) |
chamber wall NOT transparent, Ss navigate in order to learn |
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eye close |
rotate small fixed angle, with tower in the view |
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passive
disorientation |
reset 6 starting directions, without tower in the view, point to the
object and then back to starting arrow |
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active disorientation |
S turns in a sequence of 6 pre-defined directions (all clockwise) |
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floor and walls with random texture |
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arrow indicates initial
orientation |
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Nicole |
Distance Estimation |
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Greg |
VR vs. real world |
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